Claude Code mod
bughunt
Runs proof-driven bug hunt rounds with /bughunt: each round proves one bug with a failing command the mod runs itself, fixes it, and proves the fix, and the loop stops on a blocked or unverified round. /bughunt collab runs a read-only scanner, planner and critic in sequence.
Install
/plugin marketplace add KilimcininKorOglu/claude-code-mods
/plugin install bughunt@kilimcininkoroglu-modsMods install like plugins. Run /reload-plugins or start a new session to load it.
What it can access
- Reach
- L2Writes or runs: runs processes, drives Claude, persists state, draws, other: $.sidebar.clear, other: $.sidebar.set
- Sees
- /"^mcp__bughunt__proof$"/ calls, /"^mcp__bughunt__found$"/ calls, /"^mcp__bughunt__collab$"/ calls, every prompt, the bughunt:hunt skill, Skill calls, Edit calls, Write calls, NotebookEdit calls, subagent spawns
- Hooks
session.startcommand.runagent.offertool.describetool.callprompt.submitskill.promptagent.spawnturn.complete
From a static scan of the mod's code by awesome-claude-code-mods. It shows what the code asks for, not a security review.
How Claude Code mods work
- A mod is a plugin with a JavaScript or TypeScript module that runs inside Claude Code (version 2.1.287 or later). It can draw panes beside the transcript, a band above the prompt, buttons and toasts, restyle the spinner and tool rows, and watch or rewrite tool calls and prompts.
- It installs like any plugin: add its marketplace with /plugin marketplace add owner/repo, then /plugin install name@marketplace.
- Check what a mod can reach before installing: it runs with your permissions. Reach goes from drawing only, to reading files, to writing files or running processes, to the network. Run claude plugin validate on a clone to list its hooks and calls without running it.
- Turn one off from the Installed tab in /plugin, or start Claude Code with --safe-mode to skip every customization for a session.
Details
- Repository
- KilimcininKorOglu/claude-code-mods
- Folder
plugins/bughunt- Marketplace
kilimcininkoroglu-mods- Author
- Kerem Gok
- Type
- Workflow mods
- License
- MIT
- Last updated
- 4 October 2026
- Listed in
- awesome-claude-code-mods
FAQ
What is bughunt?
Runs proof-driven bug hunt rounds with /bughunt: each round proves one bug with a failing command the mod runs itself, fixes it, and proves the fix, and the loop stops on a blocked or unverified round. /bughunt collab runs a read-only scanner, planner and critic in sequence. It is a mod for Claude Code, from KilimcininKorOglu/claude-code-mods on GitHub.
What can the bughunt mod access?
Its widest reach is "writes or runs" (runs processes, drives Claude, persists state, draws, other: $.sidebar.clear, other: $.sidebar.set). It sees /"^mcp__bughunt__proof$"/ calls, /"^mcp__bughunt__found$"/ calls, /"^mcp__bughunt__collab$"/ calls, every prompt, the bughunt:hunt skill, Skill calls, Edit calls, Write calls, NotebookEdit calls, subagent spawns. Like any mod, it runs with your permissions.
How do I install bughunt?
Inside Claude Code (v2.1.287 or later), run /plugin marketplace add KilimcininKorOglu/claude-code-mods and then /plugin install bughunt@kilimcininkoroglu-mods.
Is bughunt popular?
KilimcininKorOglu/claude-code-mods has 12 GitHub stars and 0 forks, and is included in 1 curated Claude Code list. It was last updated on 4 October 2026.
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