Build a game like Temple Run with Claude Code

A 3D endless runner: run forward automatically, swipe to turn, jump and slide, obstacles and gaps and more.

1–2 weeksMore screens, accounts and a backend

The Claude Code prompt

Build an original browser game in the same genre as Temple Run: a 3D endless runner. Use your own name, characters, art, sound and levels. Only the general mechanics should feel familiar; do not copy Temple Run's name, characters, art, music or level layouts.

Version one should have:
- Run forward automatically
- Swipe to turn, jump and slide
- Obstacles and gaps
- Coins
- Chaser behind you

The hard part: Procedural track generation. Spawn track pieces ahead and recycle them.

How to build it:
1. Read this folder first. If it is empty, set up a browser game with Vite, TypeScript and Phaser (or Three.js if it is 3D). Write a short PLAN.md with the game loop, entities, controls and what you are leaving out of version one.
2. Get the core loop playable before anything else: run forward automatically. Use simple shapes or free placeholder art until it feels good.
3. Add the rest of the mechanics one at a time, keep game rules in pure functions you can unit test, and make it work with both keyboard and touch.
4. Add a start screen, game over, score and a saved best score in localStorage, plus sound effects you generate or that are free to use.
5. Run it, play it, tune the difficulty, fix what breaks, and finish with a summary and how to deploy it as a static site.

Paste it into Claude Code in an empty folder. It plans first, so read PLAN.md and steer before it starts building.

Version one

  • Run forward automatically
  • Swipe to turn, jump and slide
  • Obstacles and gaps
  • Coins
  • Chaser behind you

The hard part

Procedural track generation. Spawn track pieces ahead and recycle them.

Make it yours: original name, characters, art and levels. Familiar mechanics are fine; Temple Run's assets are not.

More to build

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