Build a game like Temple Run with Claude Code
A 3D endless runner: run forward automatically, swipe to turn, jump and slide, obstacles and gaps and more.
The Claude Code prompt
Build an original browser game in the same genre as Temple Run: a 3D endless runner. Use your own name, characters, art, sound and levels. Only the general mechanics should feel familiar; do not copy Temple Run's name, characters, art, music or level layouts. Version one should have: - Run forward automatically - Swipe to turn, jump and slide - Obstacles and gaps - Coins - Chaser behind you The hard part: Procedural track generation. Spawn track pieces ahead and recycle them. How to build it: 1. Read this folder first. If it is empty, set up a browser game with Vite, TypeScript and Phaser (or Three.js if it is 3D). Write a short PLAN.md with the game loop, entities, controls and what you are leaving out of version one. 2. Get the core loop playable before anything else: run forward automatically. Use simple shapes or free placeholder art until it feels good. 3. Add the rest of the mechanics one at a time, keep game rules in pure functions you can unit test, and make it work with both keyboard and touch. 4. Add a start screen, game over, score and a saved best score in localStorage, plus sound effects you generate or that are free to use. 5. Run it, play it, tune the difficulty, fix what breaks, and finish with a summary and how to deploy it as a static site.
Paste it into Claude Code in an empty folder. It plans first, so read PLAN.md and steer before it starts building.
Version one
- Run forward automatically
- Swipe to turn, jump and slide
- Obstacles and gaps
- Coins
- Chaser behind you
The hard part
Procedural track generation. Spawn track pieces ahead and recycle them.
Make it yours: original name, characters, art and levels. Familiar mechanics are fine; Temple Run's assets are not.
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