Build a game like Block Blast with Claude Code

A block placement puzzle: drag shapes onto a grid, clear full rows and columns, three pieces per round and more.

WeekendA working first version in a day or two

The Claude Code prompt

Build an original browser game in the same genre as Block Blast: a block placement puzzle. Use your own name, characters, art, sound and levels. Only the general mechanics should feel familiar; do not copy Block Blast's name, characters, art, music or level layouts.

Version one should have:
- Drag shapes onto a grid
- Clear full rows and columns
- Three pieces per round
- Combos
- Game over when nothing fits

The hard part: Drag and drop feel on mobile.

How to build it:
1. Read this folder first. If it is empty, set up a browser game with Vite, TypeScript and Phaser (or Three.js if it is 3D). Write a short PLAN.md with the game loop, entities, controls and what you are leaving out of version one.
2. Get the core loop playable before anything else: drag shapes onto a grid. Use simple shapes or free placeholder art until it feels good.
3. Add the rest of the mechanics one at a time, keep game rules in pure functions you can unit test, and make it work with both keyboard and touch.
4. Add a start screen, game over, score and a saved best score in localStorage, plus sound effects you generate or that are free to use.
5. Run it, play it, tune the difficulty, fix what breaks, and finish with a summary and how to deploy it as a static site.

Paste it into Claude Code in an empty folder. It plans first, so read PLAN.md and steer before it starts building.

Version one

  • Drag shapes onto a grid
  • Clear full rows and columns
  • Three pieces per round
  • Combos
  • Game over when nothing fits

The hard part

Drag and drop feel on mobile.

Make it yours: original name, characters, art and levels. Familiar mechanics are fine; Block Blast's assets are not.

More to build

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