Build a game like Among Us with Claude Code
A social deduction party game: lobby with a room code, crewmates do tasks and impostors sabotage, emergency meetings and voting and more.
The Claude Code prompt
Build an original browser game in the same genre as Among Us: a social deduction party game. Use your own name, characters, art, sound and levels. Only the general mechanics should feel familiar; do not copy Among Us's name, characters, art, music or level layouts. Version one should have: - Lobby with a room code - Crewmates do tasks and impostors sabotage - Emergency meetings and voting - Top-down map - Win conditions The hard part: Real-time multiplayer and hidden roles. Run game state on the server only. How to build it: 1. Read this folder first. If it is empty, set up a browser game with Vite, TypeScript and Phaser (or Three.js if it is 3D). Write a short PLAN.md with the game loop, entities, controls and what you are leaving out of version one. 2. Get the core loop playable before anything else: lobby with a room code. Use simple shapes or free placeholder art until it feels good. 3. Add the rest of the mechanics one at a time, keep game rules in pure functions you can unit test, and make it work with both keyboard and touch. 4. Add a start screen, game over, score and a saved best score in localStorage, plus sound effects you generate or that are free to use. 5. Run it, play it, tune the difficulty, fix what breaks, and finish with a summary and how to deploy it as a static site.
Paste it into Claude Code in an empty folder. It plans first, so read PLAN.md and steer before it starts building.
Version one
- Lobby with a room code
- Crewmates do tasks and impostors sabotage
- Emergency meetings and voting
- Top-down map
- Win conditions
The hard part
Real-time multiplayer and hidden roles. Run game state on the server only.
Make it yours: original name, characters, art and levels. Familiar mechanics are fine; Among Us's assets are not.
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