Build your own Figma with Claude Code

A collaborative interface design tool: infinite canvas with frames and shapes, text and images, layers panel and more.

Big buildPayments, real-time, regulation or heavy infrastructure

The Claude Code prompt

Build my own take on Figma: a collaborative interface design tool. Give it an original name, logo, colours and copy, and do not use Figma's name, branding or assets.

Version one should have:
- Infinite canvas with frames and shapes
- Text and images
- Layers panel
- Multiplayer cursors
- Comments and share links

The hard part: A fast canvas plus real-time sync. Build on tldraw or Konva with Yjs.

How to build it:
1. Read this folder first. If it is empty, set up Next.js (App Router, TypeScript, Tailwind) with Postgres through Prisma or Supabase, and Supabase Auth or Auth.js for sign-in. Write a short PLAN.md with the data model, screens, third-party services and what you are leaving out of version one.
2. Build the core loop end to end before anything else: infinite canvas with frames and shapes, working with real data saved to the database.
3. Add the rest of the features one at a time, and seed realistic demo data so every screen looks alive.
4. Keep API keys in environment variables, and put any paid service behind a small interface with a local stub, so the app runs on a fresh machine without accounts.
5. Run it, click through every screen on desktop and mobile widths, fix what breaks, and finish with a summary of what works, what is stubbed and how to deploy it.

Paste it into Claude Code in an empty folder. It plans first, so read PLAN.md and steer before it starts building.

Version one

  • Infinite canvas with frames and shapes
  • Text and images
  • Layers panel
  • Multiplayer cursors
  • Comments and share links

The hard part

A fast canvas plus real-time sync. Build on tldraw or Konva with Yjs.

Make it yours: a niche Figma ignores, an original name and brand, and one feature it does badly done well.

More to build

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